Theriatis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey shirt with thin blue vertical stripes and black pants, and is pretty ugly. His hair, while still mostly auburn, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: He was always a brilliant, if unscrupulous mind. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Pacifist, Logical. Flaws: Ugly, Insane. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: White pearl (120 gp). 1 Minor magic item.
Azaki Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a tight fitting blue shirt and pants. His skin is also unnaturally pale. He has a small bristly mustache and wavy chestnut hair. His eyes are a pleasant gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 50 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 2000 gp.
Caeldrim Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his mace always slung over his shoulder. He carries a battered glaive and tarnished mace as well. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Military, Mentor. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 900 gp.
Koeth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a grey suit. His black hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Justice, Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Ploughman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 47 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Naill Berevan, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Dyer does. He wears a top hat to cover his moderate length white hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Naill is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Dyer job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and to get a good night's sleep
Flaws: Insomniac. Bonds: Job, Attractive, Family, Poor. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1500 gp.
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