Halimath Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear green tank tops with tan pants. His red hair is smooth and relatively long. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was always a brilliant, if unscrupulous mind. Halimath was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halimath decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 15
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. With bright red hair and a scraggly beard. His eyes are blue and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a pair of adventurers, Hadarai grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants to meet his childhood hero
Flaws: Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic, Gnome
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1100 gp. Iolite (40 gp).
Erevan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly daggers and quarterstaffs. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Flaws: Insane. Bonds: Criminal record, Attractive, Religious, Military. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 7 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 70 pp. Black pearl (600 gp). Alexandrite (600 gp). Star ruby (1400 gp).
Suhnae Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a grey vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His tied-back hair is golden. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Knight profession.
History: Gifted from a young age, Suhnae studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 58 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 gp. Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Sard (20 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Othronus, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears skinny pants and wears a tan and blue robe with the hood down. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Bonds: Attractive, In love, Rich, Adventurer, Slave. Occupation: Brewer
Voice: German accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Terran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 800 gp.
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