Efferil Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Efferil is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a healer and was forced into it by his family
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 22 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Deep blue spinel (1500 gp). Moss agate (13 gp). Smoky quartz (40 gp). Emerald (1100 gp). Chrysoprase (40 gp). Iolite (40 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth Liadon, Male Elf [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing, and sports empty pouches on his belt. His white hair is singed and shortened. He has several tiny topaz earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Giant, Druidic, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (1100 gp).
Uthemar Raethran, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Uthemar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Disciplined. Bonds: Adventurer, Rich. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 8 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 6 (-2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 600 gp. Iolite (30 gp). Iolite (30 gp). Lapis lazuli (5 gp). Rhodochrosite (5 gp). Moonstone (30 gp). Blue star sapphire (1000 gp). White pearl (110 gp). Deep green spinel (110 gp).
Aramil Aloro, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his whip always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Aramil will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Extrovert, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 9000 sp. Coral (110 gp). Red garnet (110 gp). Brown-green garnet (110 gp). Black star sapphire (1500 gp).
Uthemar Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His chestnut hair is thinning but still full. His gray eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a slaver, Uthemar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and balancing his hectic life and new priest responsibilities is difficult
Ideals: Philantrophist. Flaws: Hedonist, Depressed. Bonds: Attractive, Mentor. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 7 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp. 1 Minor magic item.
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