Naill Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His hair is always cut to a buzz. His eyes are violet.
Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Naill studied abroad. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Has a crush. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Solid gold idol (1100 gp). A roughly beaten golden orb (150 gp). Sapphire pendant on gold chain (2900 gp).
Laucian Holimion, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His whole body is exceptionally muscular. His hair is auburn and curly. His eyes are blue and beady.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 200 pp. Chalcedony (70 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Onyx (70 gp). Smoky quartz (70 gp). Red spinel (130 gp). Red-brown spinel (130 gp). Rich purple corundum (900 gp).
Aramil Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His hair is short and silver. His eyes are likewise green. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying sister.
Motivation: He is content; and he feels threatened by others
Ideals: Gifted. Flaws: Insomniac, Mundane, Fearful. Bonds: Attractive. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 2 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. Moonstone (30 gp). Carnelian (30 gp). Lapis lazuli (6 gp). Fire opal (700 gp).
Halimath Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Halimath began to lead the lost caravan. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and revenge
Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Mundane. Bonds: Enemies. Occupation: Fortune-teller
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 8000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raer Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'1". He likes to wear ponchos typically of a light red in addition to tight pants, and his gloved hand is found clutching a warhammer. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raer fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Ugly, Terse. Bonds: Religious, Military. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Undercommon, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!