Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of death around his neck, and a bow on his belt. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Spice Merchant and found it very stressful. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Flaws: Impulsive, Disease. Bonds: Job. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 56 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 600 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An abacus with copper, silver and gold markers (80 gp). 1 Medium magic item.
Naal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man has a large blue mantle and cape that has been intricately interwoven into his pastel robe, and sports empty pouches on his belt. His chestnut hair is long and unkept. His amber eyes peer out from beneath his broad blue hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.
History: Naal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his red hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Flaws: Shy. Bonds: Rich, Attractive, Has a crush, Adventurer, Criminal record. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 14)
Armor Class 11
Hit Points 30 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Draconic
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 900 pp. Carnelian (20 gp). Fire opal (900 gp). Deep blue spinel (1200 gp). Red-brown spinel (70 gp). Amber (70 gp). Lapis lazuli (7 gp). Jasper (20 gp). Jade (70 gp). Amethyst (70 gp). Pink pearl (70 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His hair is long and chestnut with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.
History: Hadarai was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Aquan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
Aust Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized topaz on his left hand. His head has been shaved. He has several tiny topaz earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 4 years old his parents immigrated from the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aust fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2400 gp. Hematite (12 gp). Red garnet (150 gp).
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