Enialis Firahel, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears baggy black pantaloons and a blue scarf. His auburn hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Enialis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the west. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent mother
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp. Moonstone (80 gp).
Uthemar Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His silver hair is cut short. He has a tattooed face.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Philantrophist. Flaws: Insane, Disease, Insomniac. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Hadarai Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light black in addition to tight pants and is in decent physical shape. He is bald on top and has large blonde tufts of hair around his ears. He has a dull look in his blue eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the north to a Merchant, Hadarai learned a great deal about his father's area of expertise. A gifted student he started as a Locksmith, but he got bored and became a Merchant. He was granted psionic powers by his dying sister.
Motivation: He wants to get laid; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Job, Has a crush. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 35 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Sylvan, Orc, Druidic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 4000 gp. Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Fire opal pendant on a fine gold chain (700 gp). An abacus with copper, silver and gold markers (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
Uthemar Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length golden hair. His violet eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Uthemar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Mason, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new beggar responsibilities is difficult
Flaws: Shy, Hedonist. Bonds: Nature, Job, Criminal record. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 80 pp.
Naill Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky brown painted plate armor. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of gnolls once and for all.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Ideals: Gifted, Persistence. Flaws: Impulsive, Racist. Bonds: Enemies. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!