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NPC Generator

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Advanced [show]


Peren Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a yellow collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Sailor soon after.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Lazy. Bonds: Poor, Job, Guardian. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Peren Sylvaranth, Male Elf Sorcerer 11
Medium (5'5") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Athletics +8, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 1800 gp.


Social Check DCs


Aerdeth Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with wide-brimmed hat. His red hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Aerdeth was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He is searching for what he claims is his rightful reward.

Motivation: To be a Mayor again; and he is a bit of a kleptomaniac

Flaws: Shy, PTSD. Bonds: Adventurer, Job, Criminal record. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Aerdeth Qualanthri, Male Elf Sorcerer 9
Medium (4'9") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 9 (-1)15 (+2) 9 (-1)18 (+4)
Skills Deception +7, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Draconic, Orc
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 800 gp. A delicate silver chain set with a tourmaline (80 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Thamior Netyoive, Male Elf Sorcerer 6
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 100 pp. Silver pearl (130 gp). Hematite (8 gp). Bloodstone (40 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Nature, Criminal record. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Soveliss Berevan, Male Elf Sorcerer 12
Medium (5'5") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 27 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 16 (+3)9 (-1)
Skills Deception +3
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 2000 gp. A delicate brass dragon egg (50 gp). Golden circlet with four aquamarines (1000 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). 1 Minor magic item.


Social Check DCs


Rael Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Elven people; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Selfish, Racist. Bonds: Immigrant. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Rael Erenaeth, Male Elf Sorcerer 6
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp.


Social Check DCs

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