Traki Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His eyes are gray and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He is a Succubi in disguise. Traki was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Traki decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record, Adventurer. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1200 gp. Black pearl (1100 gp). Black pearl (1100 gp). Zircon (30 gp). Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp).
Aramil Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His hair is auburn and curly. He has a dull look in his amber eyes.
Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Aramil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Enemies, Adventurer. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He is portly but not overly obese. His hair is auburn and curly. His eyes are amber and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. When Caeldrim reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Bather.
Motivation: To be a Assassin again; and further expansion of business
Flaws: Ugly, Shy, Disease. Bonds: Job, Military. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 41 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 1100 pp. Black pearl (800 gp). Jasper (60 gp). Deep green spinel (100 gp). Aquamarine (800 gp). Alexandrite (800 gp).
Aust Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He wears his silver hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Persistence. Flaws: Impulsive. Bonds: Rich, Religious, Enemies. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 7 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 600 pp. Emerald (500 gp). Jasper (60 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Freshwater pearl (8 gp). Carnelian (60 gp). Tourmaline (60 gp). Obsidian (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.
Lamlis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. His white hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 5 years old his parents immigrated from the east. He was taken from his home at a very young age. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Flaws: Impulsive. Bonds: Slave, Immigrant. Occupation: Barkeep
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 14 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. White opal (1300 gp). Jet (90 gp). Fire opal (1300 gp). Aquamarine (900 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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