Aramil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He carries with him a set of glaives on his belt, each one with a jet on the hilt. He keeps his chestnut hair in a pixie cut. His skin is flawless and his gray eyes scan people very quickly.
Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful wizard made him what he is. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Aramil's homeland. Aramil decided to take the middle way and become a bodyguard. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Rich, Mentor, Immigrant. Occupation: Knight
Voice: French accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Aquamarine (700 gp). Golden yellow topaz (700 gp). Moonstone (40 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aerdeth Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large red jacket. He wears his golden hair up in a very large beehive style do. His eyes are amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Aerdeth was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Flaws: Antagonistic, Secretive. Bonds: Job, Adventurer, Religious. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp.
Thamior Ariessus, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His white hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Selfish, Mundane. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 32 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Solid gold idol (600 gp). Cloth of gold vestments (160 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Fire opal pendant on a fine gold chain (1000 gp). A delicate silver chain set with a tourmaline (40 gp).
Lucan Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His eyes are green and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well.
Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Immigrant, Poor, Family. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 12)
Armor Class 15
Hit Points 17 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +9 / 3d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 400 pp. Golden yellow topaz (500 gp). Red spinel (150 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Chrysoprase (70 gp). Deep blue spinel (500 gp). Fiery yellow corundum (700 gp). Golden yellow topaz (500 gp). Jasper (70 gp). Sardonyx (70 gp).
Lamlis Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Bounty Hunter job and began his own company from there.
Motivation: To protect his home; and sabotage a competitor
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Job, Guardian. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 28 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1700 gp. Brass mug with jade inlays (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!

