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NPC Generator

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Advanced [show]


Varis Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple red robe with pastel stripes complete with hood. He has a slight overbite and is overall scrawny. His red hair and beard is wavy and long. He has gleaming, smiling hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and his religion dominates his actions

Ideals: Joker, Gifted. Bonds: Religious, Job, Has a crush. Occupation: Unemployed

Voice: German accent

Attributes [hide]

Varis Mystralath, Male Elf Sorcerer 15
Medium (4'10") Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 7 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)14 (+2) 19 (+4)15 (+2)
Skills History +7
Senses Passive Perception 14
Languages Common, Elven, Aquan, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 3000 gp. Solid gold idol (800 gp). An abacus with copper, silver and gold markers (60 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Medium magic item.


Social Check DCs


Mindartis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has no hair. His violet eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Dilettante. He is afraid of women and trembles around them

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Mindartis Ilphelkiir, Male Elf Sorcerer 10
Medium (4'8") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 20 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Deception +6, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This northern man is renowned for his bright yellow suits and hats. His clothes are grease stained in places. His silver hair is cut short. He has violet eyes and a yellow hat with a black feather.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). During his travels, Aramil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aramil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aramil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Retire the richest man in the north; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aramil Netyoive, Male Elf Sorcerer 10
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Intimidation +7, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2200 gp. Violet garnet (300 gp). Tourmaline (80 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a scimitar on his belt. He has a penchant for wearing a ring with an oversized jet on his right hand. With a patchy golden beard and wild golden hair. His amber eyes are passionate and lively.

Personality: Uthemar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Uthemar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert, Gifted. Bonds: Rich, Slave. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Uthemar Fasharash, Male Elf Sorcerer 13
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 10 (+0)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +6, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +8 / 4d4+4, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 300 pp. Gold dragon comb with red garnet eye (1100 gp). Gold and topaz bottle stopper cork (1100 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aerdeth Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with black pants. His white hair is greasy and uncared for. This brown eyed southerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: He was raised in a desert tribe. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Aerdeth Iathrana, Male Elf Sorcerer 6
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Chrysoprase (60 gp). Tourmaline (160 gp).


Social Check DCs

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