Varis Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His hair, while still mostly brown, has prominent grey streaks. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Auran, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 gp.
Caeldrim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His silver hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the north. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Aquan, Dwarven, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Brass mug with jade inlays (300 gp). Gold music box (2000 gp).
Halimath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his flail always slung over his shoulder. He has a slight overbite and is overall scrawny. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Halimath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was always a brilliant, if unscrupulous mind. When Halimath reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Flaws: Depressed, Insane. Bonds: Military. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 38 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 3000 sp. Freshwater pearl (4 gp). Malachite (4 gp). Chalcedony (60 gp). 1 Minor magic item.
Thervan Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His hair is short and black. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thervan is combative with any and all who dare try his patience in the slightest.
History: He was raised in a plains tribe. His childhood dream was to be a Marshal, but he was a colossal failure. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and to get a good night's sleep
Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 53 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Large well-done wool tapestry (300 gp). Old masterpiece painting (2400 gp). Jeweled anklet (2000 gp). Jeweled electrum ring (5000 gp). Sapphire pendant on gold chain (1700 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theren Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this eastern man wears a blue shirt with thin white vertical stripes and brown pants. He has silver hair. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his father was called into army service. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. After a long history of fighting, Theren and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 6 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
