Ivellios Iathrana, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tight fitting pastel shirt and pants. His silver hair is cut short. His eyes, though not visible through his cowl, are violet.
Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Ivellios lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Flaws: Ugly, Shy, Fearful. Bonds: Poor, Family. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 3000 sp. Aquamarine (1500 gp). Rock crystal (70 gp). Alexandrite (1500 gp).
Paelias Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a tan poncho over his likewise colored trousers and shirt and is in decent physical shape. His red hair is still thick. His gray eyes peer out from beneath his deerstalker tan hat.
Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small desert village. Paelias liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: To reunite with his absent mother; and to share knowledge with the world
Ideals: Logical, Philantrophist. Flaws: Disease. Bonds: Nature, Family. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 16000 sp. Aquamarine (800 gp). Moss agate (15 gp). Sardonyx (60 gp). Deep blue spinel (800 gp). Banded agate (15 gp). Golden yellow topaz (800 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.
Erdan Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports white clothing, slightly heavier than average wear. His chestnut hair is cut short. This hazel eyed westerner is not easily forgotten.
Personality: Erdan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west to a Locksmith, Erdan learned a great deal about his father's area of expertise. He worked as a nervous Locksmith and found it very stressful. He became a Locksmith soon after.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Extrovert. Bonds: Job, Criminal record. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 44 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Golden yellow topaz (1100 gp). Chrysoprase (60 gp). Freshwater pearl (4 gp). Silver pearl (40 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is mildly Elf supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Quarion was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Quarion took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and a deep hatred of goblins
Flaws: Racist. Bonds: Attractive, Enemies, Family, Nature. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 15)
Armor Class 13
Hit Points 59 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 8000 gp. Old masterpiece painting (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Cloth of gold vestments (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is wearing a long, grey cloak. He has a hunchback. He keeps his long white hair kept up in a rat tail. He has gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Someone believes him a fraud; and a deep hatred of illithids
Ideals: Persistence, Justice. Flaws: Ugly, Shy. Bonds: Immigrant, Enemies. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 400 gp.
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