Erevan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this man wears a blue feathered hat and blue clothes. His long black hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small plains village. In his 15th year, his parents were killed by a brigands raid, leaving Erevan alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: To be a Jeweler again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Bonds: Enemies, Nature, Job. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Abyssal, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 500 gp. Deep blue spinel (800 gp). Iolite (40 gp). Emerald (1300 gp). Sard (40 gp). Zircon (40 gp).
Laucian Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his trident. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a card on it. He is bald on top and has large chestnut tufts of hair around his ears. He has several tiny amber earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 61 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. He wears his silver hair down. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with singing.
History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.
Motivation: He's repulsed by the PC; and to be a barrister again
Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 15
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Orc
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 2000 sp.
Arannis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly axes and sais. His white hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great joy in being the best Jeweler in town.
History: He was born in a small mountains village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Optimist. Bonds: Criminal record, Job, Nature, Family. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 14)
Armor Class 15
Hit Points 40 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +10 / 4d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 5000 gp. Violet garnet (1000 gp). Star rose quartz (70 gp). Alexandrite (1000 gp). Coral (100 gp). Blue sapphire (1200 gp). Chrysoberyl (100 gp). Hematite (7 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). 1 Medium magic item.
Nutae Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.
Personality: Nutae wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his daughter.
Ideals: Disciplined, Professionalism. Bonds: Poor, Mentor. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 25 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
