Theren Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to cover his moderate length white hair. His amber eyes peer out from beneath his small yellow hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.
History: Theren was born the youngest of three triplets. A gifted student he started as a Sellsword, but he got bored and became a Junk Dealer. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: To find somewhere to settle down; and to be a sellsword again
Ideals: Fighting. Flaws: Mundane, Addict. Bonds: Family, Job. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Draconic
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2000 gp. 1 Minor magic item.
Rolen Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and brown eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Bonds: Attractive, Poor, Immigrant. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 1 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. Obsidian (12 gp). Sardonyx (20 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Banded agate (12 gp). Zircon (20 gp). Peridot (20 gp). Carnelian (20 gp). Red-brown spinel (90 gp).
Ahvain Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear pastel pants and tee shirts. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.
History: Sold as a small child to a wizard, Ahvain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of specialists.
Motivation: His religion dominates his actions; and he's in love
Ideals: Disciplined, Artistic. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 60 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Gold and topaz bottle stopper cork (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Silver comb with moonstones (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled gold crown (4000 gp). Gold music box (3000 gp). Sapphire pendant on gold chain (700 gp). Gold music box (3000 gp).
Eiravel Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His blonde hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a orcs raid, leaving Eiravel alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Insomniac, Fearful, Disease. Bonds: Enemies. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 60000 cp. Coral (80 gp). Fire opal (800 gp). Moss agate (4 gp). 1 Minor magic item.
Naal Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in a clean brown cloak covering his clean studded leather. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the north. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Naal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist. Flaws: Disease, Antagonistic. Bonds: Mentor. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Tourmaline (60 gp). Moonstone (70 gp). Sard (70 gp). Iolite (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
