Nutae Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow wide-brimmed hat and yellow clothes. His golden hair is cut short. He has gleaming, smiling hazel eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the east, but his parents moved at a very young age to the south. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Flaws: Shy. Bonds: Has a crush, Adventurer, Immigrant, Nature, Slave. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Gnome, Auran, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Blue quartz (10 gp). Violet garnet (300 gp). Aquamarine (300 gp).
Uthemar Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a faded coat and loose pants complete with broad hat. He is tall, broad shouldered and powerfully built. He has a long blonde beard with little hanging trinkets. He has gleaming, smiling brown eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Uthemar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Uthemar lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To end his boredom; and doesn't want to be a assassin and was forced into it by his family
Ideals: Gifted. Flaws: Depressed, Hedonist, Mundane. Bonds: Family. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 21 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Eye agate (4 gp). Fiery yellow corundum (1100 gp). Jasper (60 gp). Sardonyx (60 gp). Malachite (4 gp). Black pearl (700 gp). Black pearl (700 gp).
Tharivol Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Elven people; and sabotage a competitor
Flaws: Shy, Disease, Racist. Bonds: Rich, Job, Adventurer. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp.
Theriatis Raethran, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His golden hair, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across
History: Theriatis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theriatis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theriatis. He's since become an addict/alcoholic.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Poor, Criminal record. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 56 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His red hair has been sun bleached extensively. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Naal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naal. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Nature, Criminal record. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Abyssal, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 gp.
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