Gennal Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. He is bald on top and has large silver tufts of hair around his ears. He has gleaming, smiling gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born on a small isolated farm. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 61 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Golden yellow topaz (400 gp). Iolite (80 gp). Tourmaline (70 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Chrysoprase (80 gp). Onyx (80 gp). Pink pearl (70 gp). Carnelian (80 gp).
Varis Eathalena, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his warhammer. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green.
Personality: Varis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Extrovert, Gifted. Flaws: Secretive. Bonds: Religious. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1200 gp. 1 Minor magic item.
Naill Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This eastern man prefers to wear brown pants and tee shirts. His clothes are grease stained in places. His black hair is singed and shortened. His eyes, though not visible through his cowl, are violet.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Naill was raised in a hard working conservative environment. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the east, certain he would find work there.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 21 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 4000 gp. Onyx (80 gp). Black star sapphire (1200 gp). Alexandrite (1600 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item.
Korfel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars, he is not a threatening figure. His hair is long and blonde with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a wizard, Korfel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Korfel was born on a far southern desert where he grew up under the tutelage of his father, an expert Engraver. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Justice. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Heian Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue cloak and cross-gartered grey stockings. He has shaved his head bald. This green eyed northerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Heian studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of brigands; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Family, Enemies. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 53 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 500 pp. Red-brown spinel (130 gp). White opal (1200 gp). Black star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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