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Naill Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and is typically in his Sculptor uniform. His left hand appears badly burned and disfigured. With bright black hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He became a Sculptor soon after.

Motivation: To be a Glassblower again; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Addict, Disease. Bonds: Job. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Naill Wasanthi, Male Elf Sorcerer 6
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 900 gp. Tiger eye turquoise (16 gp). Malachite (16 gp). Smoky quartz (40 gp).


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a black vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his white hair in a flapper bob. His hazel eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a necromancer, Naill was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naill grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naill. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Mentor, Criminal record. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Naill Qualanthri, Male Elf Sorcerer 6
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 200 gp. Fiery yellow corundum (500 gp).


Social Check DCs


Mindartis Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in black turtlenecks beneath a grey coat with black slacks. His black hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small mountains village. Mindartis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Ideals: Impeccable. Bonds: Adventurer, Nature, Has a crush, Religious. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Mindartis Othronus, Male Elf Sorcerer 16
Medium (4'9") Elf, Lawful Evil (CR 16)
Armor Class 13
Hit Points 12 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +8, History +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 2000 gp. Malachite (12 gp). Smoky quartz (60 gp). Iolite (60 gp). Star rose quartz (60 gp). Blue quartz (12 gp). Coral (140 gp). Golden yellow topaz (400 gp). Rose (60 gp). Deep blue spinel (400 gp). Pink pearl (140 gp). Rhodochrosite (12 gp). White pearl (140 gp). Lapis lazuli (12 gp). Sardonyx (60 gp). Malachite (12 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Soveliss Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is heavily combed to the right. His gray eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in shield use. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic, Fighting, Optimist. Bonds: Attractive, Enemies, Adventurer. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Soveliss Qualanthri, Male Elf Sorcerer 8
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Athletics +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 300 gp. Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Masseuse, his mother struggled to pay the bills. After coming to the age of reason, Arannis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Arannis Qualanthri, Male Elf Sorcerer 6
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 8 (-1)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +7, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Black pearl (1300 gp). Jet (140 gp). Coral (140 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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