Naeris Amastacia, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'8" and tends to wear a blue poncho over his likewise colored trousers and shirt. He wears his chestnut hair down. His eyes are likewise brown. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.
History: Naeris was raised in a hard working conservative environment. A freak accident while working with his Blacksmith mother left him crippled. He now owns his own business.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Joker, Persistence. Flaws: Disease. Bonds: Attractive, Job. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 25 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1300 gp. Azurite (9 gp). Alexandrite (700 gp). Rose (50 gp). Violet garnet (700 gp). Black opal (900 gp). Star ruby (900 gp).
Quarion Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Gifted. Flaws: Terse, Mundane. Bonds: Rich, Immigrant. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 13 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 200 gp. Moss agate (7 gp). Carnelian (40 gp).
Quarion Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a black scarf. He has a moderate pudge and is not very fit. His hair, while still mostly white, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Quarion grew up listening to his mother's many stories. He worked as a nervous Farmer and found it very stressful. He has taken up work as a Farmer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 18)
Armor Class 14
Hit Points 40 (18d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 11 (+0) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran, Infernal, Aquan
Attacks Melee +10 / 5d6+4, Ranged +10 / 5d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 18 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 13000 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Black velvet mask with numerous citrines (30 gp). Gold and topaz bottle stopper cork (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Fire opal pendant on a fine gold chain (1400 gp). Carved bone or ivory statuette (90 gp). Fire opal pendant on a fine gold chain (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver ewer (90 gp). Silver comb with moonstones (200 gp). 1 Major magic item.
Galinndan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. He keeps his long brown hair kept up in a rat tail. This amber eyed southerner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 40 pp. Rhodochrosite (9 gp). Chrysoprase (60 gp). Lapis lazuli (9 gp). Bloodstone (60 gp). Emerald (800 gp). Alexandrite (300 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
Uthemar Iathrana, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears professional attire. His brown hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Persistence, Philantrophist, Entrepeneur. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 100 pp. Rose (80 gp). Alexandrite (1400 gp). Freshwater pearl (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!

