Enialis Holimion, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man is wearing a perfectly clean shirt and pair of pants. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He has gray eyes and a pastel hat with a tan feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Enialis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Enialis lived on a farm with his mother, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Passionate, Gifted. Bonds: Attractive, Family, Job, Adventurer. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 62 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1600 gp. Jet (60 gp). Blue quartz (7 gp). Jasper (50 gp). Fire opal (400 gp). Banded agate (7 gp). Carnelian (50 gp). Sard (50 gp). Fiery yellow corundum (400 gp). 1 Minor magic item.
Eiravel Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of clubs on his belt, each one with a jet on the hilt. His auburn hair is slicked back into a classic pompadour. This gray eyed easterner is not easily forgotten.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Elven conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Racist, Fearful, Ugly. Bonds: Rich. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2000 gp. Jade (80 gp). Emerald (600 gp). Aquamarine (1500 gp). Freshwater pearl (7 gp). Moonstone (30 gp). Aquamarine (1500 gp). Blue quartz (7 gp). Black star sapphire (600 gp).
Halimath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the four houses of cards on his torso. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Halimath took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He now owns his own business.
Motivation: To be a Miner again.
Ideals: Gifted. Bonds: Attractive, Job, Military, Nature. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Sylvan, Druidic, Infernal
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Aquamarine (400 gp). 1 Minor magic item.
Ahvain Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Ahvain's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.
History: Gifted from a young age, Ahvain studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Adventurer, Criminal record. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 46 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Draconic
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Golden circlet with four aquamarines (1000 gp). 1 Medium magic item.
Gennal Rothenel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black top hat and black clothes. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Detective business at a young age. Gennal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated. Bonds: Immigrant, Job, Nature, Enemies. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 53 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2100 gp. Blue quartz (7 gp). Rock crystal (80 gp). Alexandrite (700 gp).
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