Adran Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. He has a long golden beard with little hanging trinkets. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adran took refuge in the large cave and found the beat up falchion and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 57 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: Golden yellow topaz (1300 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He has a large green mantle and cape that has been intricately interwoven into his violet robe. He has shaved his head bald. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Nature, Rich. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 700 gp.
Thamior Meliamne, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to cover his moderate length black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Thamior is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them
History: Thamior lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Flaws: Addict, Depressed, Shy. Bonds: Rich, Family. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 17 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fivin Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with small hat. He wears a small hat to hide his balding. He has gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Fivin was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a crush on the local Detective; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Secretive. Bonds: Job, Criminal record, Has a crush. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 16)
Armor Class 13
Hit Points 49 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Giant, Gnome
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 6000 gp.
Nutae Firahel, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Doctor, but he was a colossal failure. By chance he met his sister recently and the two have been together since.
Motivation: He has passion for adventuring and risk; and further expansion of business
Flaws: Antagonistic, Disease. Bonds: Family, Job, Adventurer. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 200 gp.
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