Aelar Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. His hair is red, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.
History: He was born at the edge of vast forest. Aelar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Nature. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 8000 sp. Gold dragon comb with red garnet eye (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the west. The war was a terrible time for him, and Adran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Depressed. Bonds: Military, Religious, Mentor. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 45 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 4000 gp. Eye agate (15 gp). Amethyst (100 gp). Jade (100 gp). Obsidian (15 gp). Silver pearl (100 gp). Aquamarine (300 gp). 1 Minor magic item.
Halimath Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man wears a green tunic with brown highlights, and long red pants that bunch up around his shoes. He is muscular with a powerful set of arms. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Halimath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Halimath. After a long history of fighting, Halimath and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Antagonistic, Hedonist. Bonds: Rich, Criminal record. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1000 gp. 1 Minor magic item.
Efferil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his silver hair up. He is baby faced.
Personality: Efferil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the north
Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Poor, Nature. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 50 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1400 gp. Rich purple corundum (800 gp).
Arannis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and red with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are hazel.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Military. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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