Thervan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a plains tribe. Thervan was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Nature, Religious. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 19 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Ignan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 500 gp.
Azaki Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a grey and tan handkerchief worn on his left side, and is pretty ugly. He has moderate length chestnut hair. His eyes are hazel and catlike.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.
History: Azaki hails from a village terrorized by illithids. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Enemies, Nature, Criminal record. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 32 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Just what you see.
Quarion Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe, and carries shortspears. He has a black handlebar mustache and slicked back black hair. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Quarion reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting, Persistence. Bonds: Immigrant, Military. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 21 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Jeweled anklet (3000 gp). Gold dragon comb with red garnet eye (700 gp). Gold and ruby ring (4000 gp).
Himo Horineth, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his silver hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Hunter in town.
History: He was born the only child of a wealthy merchant. Himo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and further expansion of business
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 50 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. Gold dragon comb with red garnet eye (1500 gp). Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Minor magic item.
Aust Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his halberd. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Mercenary, but he got bored and became a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 3 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved bone or ivory statuette (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!


