Thamior Aloro, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Thamior wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Slave Trader, but he got bored and became a Crown-heir. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Disciplined, Professionalism, Fighting. Flaws: Addict, Mundane. Bonds: Job. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 36 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 600 gp. Jade (140 gp). Banded agate (10 gp). Lapis lazuli (10 gp). Azurite (10 gp). Violet garnet (600 gp). Black pearl (600 gp). Onyx (50 gp). Malachite (10 gp).
Thervan Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 26 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Banded agate (9 gp). Jet (80 gp). Deep green spinel (80 gp). Tourmaline (80 gp). Red spinel (80 gp). Blue quartz (9 gp). Freshwater pearl (9 gp). Peridot (70 gp). Azurite (9 gp). Emerald (1400 gp).
Varis Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He is wearing colorful clothing, dressed as a Ruler. His white hair is long and unkept. His green eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Varis's first love is himself. His second love is also himself. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Varis grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and he's looking for his big break
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Large well-done wool tapestry (200 gp).
Aramil Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears yellow trousers with black and green striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He has done his best to style his blonde hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Flaws: Insane, Antagonistic. Bonds: Family, Poor, Enemies. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Orc, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: Old masterpiece painting (1500 gp).
Arannis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy golden hair. His green unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the east, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother
Ideals: Optimist. Flaws: Disease, PTSD. Bonds: Family, Immigrant. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Giant, Infernal, Aquan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
