Adran Floshem, Male Elf [Permalink]
Personal [hide]
Description: A 4'7" western man, he wears just a brown suit. He sports a flattop hair cut. He has gray eyes and a brown hat with a pastel feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. Adran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adran decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Miner soon after.
Motivation: Wants a kiss; and he wants to get laid
Bonds: Criminal record, Rich, Job, Has a crush. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 5 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 pp. Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Varis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He has black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While studying, he fell in love. They married and had a son. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Selfish, Mundane. Bonds: Attractive, Criminal record, In love. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran, Infernal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 gp.
Fivin Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and typically wears violet cloth garments or leather armor. His skin is also unnaturally pale. He has dyed his greying black hair a little too much giving a sharp black color. His hazel eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Fivin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Fivin was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Ugly, Shy. Bonds: Military, Family, Immigrant. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 14 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 100 pp. Jasper (70 gp). Golden yellow topaz (1100 gp). Coral (130 gp). Amethyst (130 gp). Rock crystal (70 gp). Brown-green garnet (130 gp). Chalcedony (70 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely red suit with brown socks and a vest with buckled shoes. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling green eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Adran lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and he feels kind of lost in life
Flaws: Ugly, Depressed, Impulsive. Bonds: Family, Immigrant. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Sapphire pendant on gold chain (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).
Uthemar Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Uthemar has worked very hard to control his curse. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Cynical, Disease. Bonds: Immigrant, Military. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
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