Theriatis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His chestnut hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Theriatis grew up listening to his father's many stories. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Philantrophist, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. He has white hair. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Weaver, but he got bored and became a Sellsword. Recently he has begun working with bootleggers and crooks.
Motivation: To share knowledge with the world; and he is a bit of a kleptomaniac
Ideals: Logical. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He wears his red hair up in a very large beehive style do. His gray eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the west to a Shepherd, Gennal learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Shepherd job and began his own company from there.
Motivation: Expand his business; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Rich, Job. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 700 gp. Moonstone (70 gp). Black pearl (1300 gp).
Efferil Floshem, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze, and his gloved hand is found clutching a sai. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Efferil will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the west
Ideals: Extrovert, Entrepeneur. Bonds: Rich, Religious, Mentor. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 5000 sp. Rock crystal (80 gp). Rock crystal (80 gp). Brown-green garnet (160 gp). Star rose quartz (80 gp). Red spinel (160 gp).
Lucan Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, black cloak. His white hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many goblins want him driven away; and to clean up the streets
Ideals: Gifted, Persistence. Bonds: Poor, Guardian, Nature, Enemies. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 24 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Embroidered and bejeweled glove (4000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
