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NPC Generator

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Advanced [show]


Naal Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish black hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a wizard, Naal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Criminal record, Mentor. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Naal Aloro, Male Elf Sorcerer 13
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 62 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Nature +5, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 700 pp. Deep blue spinel (1200 gp).


Social Check DCs


Carrie Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has a slight overbite and is overall scrawny. He keeps his long brown hair kept up in a rat tail. This blue eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family Carrie liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to raise his children well

Flaws: Secretive. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Carrie Ofandrus, Male Elf Sorcerer 10
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Deception +5, Insight +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal, Halfling
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566665300

Possessions: 2000 gp. Rhodochrosite (4 gp). Coral (140 gp). Fiery yellow corundum (700 gp). Golden pearl (140 gp). White opal (700 gp). Citrine (50 gp). Jasper (50 gp). Brown-green garnet (140 gp). 1 Minor magic item.


Social Check DCs


Mindartis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His long brown hair is drawn into a two foot long braid. His brown eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Mindartis grew up listening to his mother's many stories. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Joker. Flaws: Hedonist, Ugly, Fearful. Bonds: Adventurer. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Mindartis Teinithra, Male Elf Sorcerer 10
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Halfling, Orc, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 70 pp. Lapis lazuli (7 gp). Black pearl (300 gp). Hematite (7 gp).


Social Check DCs


Theriatis Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He has brown hair. His green eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Entrepeneur. Flaws: Disease, PTSD. Bonds: Adventurer, Family. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Theriatis Floshem, Male Elf Sorcerer 8
Medium (5'0") Elf, Lawful Evil (CR 8)
Armor Class 15
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 7000 sp. Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Liadon, Male Elf [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He is bristling with hidden weapons, mostly scimitars and bastard swords. His black hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Efferil wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Logical. Bonds: Criminal record, Religious, Enemies. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Efferil Liadon, Male Elf Sorcerer 10
Medium (4'9") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 23 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Performance +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal, Druidic
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566665300

Possessions: 300 pp. Star ruby (1200 gp). Deep blue spinel (300 gp). Tiger eye turquoise (15 gp). Star ruby (1200 gp). Aquamarine (300 gp). Rock crystal (40 gp).


Social Check DCs

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