Adran Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He is portly but not overly obese. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Criminal record, Adventurer. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 56 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 150 pp. Bloodstone (50 gp). Alexandrite (700 gp). Citrine (50 gp). Tiger eye turquoise (13 gp). Alexandrite (700 gp).
Traki Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His wide-brimmed hat is riddled with cuts and holes. His amber unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fletcher father left him crippled. During his travels, Traki and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Traki discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Traki fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Adventurer. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 25 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Violet garnet (500 gp). Coral (140 gp). Emerald (600 gp). Peridot (80 gp). Star rose quartz (80 gp).
Aelar Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He prefers to wear flannel. He has a hunchback. He has a very tight haircut. This gray eyed northerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. Aelar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Aelar was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Family, Military. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Celestial, Goblin
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 340 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a green hat with a grey feather.
Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Flaws: Ugly, Addict, Secretive, Mundane. Bonds: Nature. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 50 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Dayereth Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He sports red clothing, slightly heavier than average wear. His blonde hair is greasy and uncared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a slaver, Dayereth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 400 gp. Deep blue spinel (1000 gp).
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