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NPC Generator

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Advanced [show]


Gennal Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely green suit with grey socks and a vest with buckled shoes. His moppish auburn hair is in a traditional bowl cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a forest tribe. Gennal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Philantrophist. Bonds: Poor, Family, Nature, Criminal record. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Gennal Ariessus, Male Elf Sorcerer 7
Medium (4'8") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)9 (-1) 11 (+0)12 (+1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Star ruby (1300 gp). Violet garnet (1600 gp).


Social Check DCs


Peren Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in grey turtlenecks beneath a red coat with violet slacks. His blonde hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and to unite with his sister

Ideals: Philantrophist, Logical. Bonds: Attractive, Military, Family. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Peren Ilphelkiir, Male Elf Sorcerer 6
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)18 (+4) 16 (+3)12 (+1)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Orc, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 200 gp.


Social Check DCs


Halimath Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many gnolls want him driven away; and to be a interpreter again

Ideals: Gifted, Persistence. Bonds: Job, Rich, Enemies. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Halimath Cithreth, Male Elf Sorcerer 9
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 16000 sp.


Social Check DCs


Aramil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich, Criminal record. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Aramil Ariessus, Male Elf Sorcerer 7
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Athletics +2, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 10000 sp.


Social Check DCs


Naeris Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man is typically in his Fletcher uniform. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His violet eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. Naeris is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the west, but his parents moved at a very young age to the east. One day when Naeris was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Naeris was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Antagonistic, PTSD. Bonds: Job, Family, Immigrant. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Naeris Fasharash, Male Elf Sorcerer 9
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 15
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Carnelian (70 gp).


Social Check DCs

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