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NPC Generator

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Nutae Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black coat over a blue low-cut shirt, and a deerstalker hat upon his head. His blonde hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Mundane, Insane. Bonds: Poor. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Nutae Iranapha, Male Elf Sorcerer 8
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 50 pp. Aquamarine (1300 gp). Bloodstone (80 gp). Aquamarine (1300 gp). Chrysoprase (80 gp). Tiger eye turquoise (5 gp). Red garnet (140 gp).


Social Check DCs


Halimath Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a red suit. His tied-back hair is silver. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Halimath was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Halimath Qualanthri, Male Elf Sorcerer 9
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 16 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. His long black hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Mindartis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Gifted, Logical. Flaws: Shy, Insane. Bonds: Rich. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Mindartis Meliamne, Male Elf Sorcerer 12
Medium (5'1") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 63 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 18 (+4)10 (+0)
Skills Insight +8, Intimidation +4
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 4000 gp. Jeweled gold crown (6000 gp). Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A small bag of saffron. (30 gp). A delicate brass dragon egg (30 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs


Aramil Rothenel, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears black cloth garments or leather armor. He has a very tight haircut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Aramil was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has achieved small success as a Banker.

Motivation: To be a Performer again.

Flaws: Secretive, Fearful. Bonds: Job, Adventurer. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Aramil Rothenel, Male Elf Sorcerer 13
Medium (5'4") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 3000 gp. Bloodstone (70 gp). Golden pearl (120 gp). Obsidian (12 gp). Eye agate (12 gp). Alexandrite (1000 gp). Amber (120 gp). Jade (120 gp). Onyx (70 gp). Iolite (70 gp). Smoky quartz (70 gp). Blue star sapphire (1500 gp).


Social Check DCs


Lamlis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He dresses like a well dressed Apothecary does. He has a hunchback. He has shaved his head bald. He has several tiny opal earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lamlis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lamlis. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To end his boredom; and further expansion of business

Flaws: Ugly, Mundane. Bonds: Job, Rich, Criminal record. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Lamlis Arnuanna, Male Elf Sorcerer 8
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 17 (+3)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 140 pp.


Social Check DCs

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