Nutae Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man wears bulky yellow painted plate armor. He is muscular with a powerful set of arms. His golden hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to work out more often; and wants his loneliness to end
Ideals: Joker, Athletic. Bonds: Has a crush, Rich, Guardian. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 41 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 120 pp.
Korfel Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is typically in his Apothecary uniform. His silver hair is heavily combed to the left. This amber eyed easterner is not easily forgotten.
Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Job, Family. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 200 gp.
Carrie Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a green and black handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears his blonde hair up. His brown eyes are passionate and lively.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Carpenter, but he got bored and became a Ruler. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and expand his business
Bonds: Rich, Enemies, Adventurer, Job, Family. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 29 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He has a moderate pudge and is not very fit. He wears a colorful flower in his red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Banker business at a young age. He worked as a nervous Banker and found it very stressful. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Othronus, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright red hair and a scraggly beard. His eyes are brown and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gennal took refuge in the large cave and found the beat up bow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Emotional. Bonds: Job, Nature, Enemies. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 17 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Auran, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 2000 sp. Onyx (30 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!