Naal Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is lengthy and is close to two feet long. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mercenary job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Adventurer, Attractive, Job, Poor. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 22 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1500 gp. 1 Minor magic item.
Suhnae Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and golden with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is lazy and tries to find solutions quickly.
History: He got into the Soapmaker business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Soapmaker job and began his own company from there.
Motivation: He has comitted a past crime that haunts him to this day; and to be a baker again
Flaws: Lazy. Bonds: Poor, Criminal record, Job, Mentor. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 900 gp. Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2100 gp).
Immeral Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His deerstalker hat is riddled with cuts and holes. His eyes are gray and catlike.
Personality: He dislikes all the random violence that takes place in the north. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Pacifist. Flaws: Ugly, Impulsive, Depressed. Bonds: Rich. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 47 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1900 gp. Silver comb with moonstones (1000 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.
Soveliss Iranapha, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His black hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Soveliss is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Soveliss abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Extrovert, Professionalism, Gifted. Bonds: Attractive, Adventurer. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Undercommon, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1900 gp.
Theriatis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered axe and tarnished falchion as well. He has a black handlebar mustache and slicked back black hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Shy, Disease. Bonds: Attractive. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!