Lamlis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a brown scarf. He is bald on top and has large chestnut tufts of hair around his ears. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a white middle class family as the only child. Lamlis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he is content
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Nature, Immigrant. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1900 gp. Moonstone (70 gp). Azurite (10 gp). Golden yellow topaz (1200 gp).
Suhnae Firahel, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with yellow pants, and carries scythes. He has styled his chestnut hair well, parting it to the left. His skin is flawless and his green eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Suhnae reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Attractive, Military. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 190 pp. Rhodochrosite (5 gp). Aquamarine (700 gp). Rhodochrosite (5 gp). Jade (50 gp). Amethyst (50 gp). Black star sapphire (1300 gp). Rhodochrosite (5 gp). Blue star sapphire (1300 gp).
Rael Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He is portly but not overly obese. His silver hair is greasy and uncared for. His eyes are hazel.
Personality: He can speak with the recently deceased. He is obsessed with his god.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rael took refuge in the large cave and found the beat up nunchaku and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Nature, Immigrant. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 600 gp. 1 Minor magic item.
Adran Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His hair, while still mostly silver, has prominent grey streaks. His fierce blue eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Server. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Adran lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Secretive. Bonds: Attractive, Job, Enemies, Family. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp. 1 Minor magic item.
Thamior Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He wants revenge against brigands; and to get a good night's sleep
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Immigrant, Enemies. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 21 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2600 gp. Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).
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