Aerdeth Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports violet clothing, slightly heavier than average wear. He has wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Insomniac, Ugly. Bonds: Nature. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fivin Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His hair is black and curly. His gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south to a Bather, Fivin learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 18 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1 Minor magic item.
Fivin Amastacia, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'9" and tends to wear a white poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy chestnut hair. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Fivin was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Persistence. Flaws: Depressed. Bonds: Criminal record, Immigrant. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 gp.
Enialis Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He sports green clothing, slightly heavier than average wear. He has a golden handlebar mustache and slicked back golden hair. His green eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He is a Doppelganger in disguise. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has a rivalry with the Church that dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Bonds: Criminal record, Adventurer, Religious. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Siannodel, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His chestnut hair is greasy and uncared for. His eyes are likewise violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Naill hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and revenge
Flaws: Ugly, Selfish, Secretive. Bonds: Poor, Enemies. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 55 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal, Ignan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Moss agate (11 gp). Sardonyx (70 gp). Moss agate (11 gp). Iolite (70 gp). Black pearl (400 gp). Violet garnet (400 gp). Lapis lazuli (11 gp). Fire opal (1500 gp). Sard (70 gp). Aquamarine (400 gp). Banded agate (11 gp). Chalcedony (70 gp). Obsidian (11 gp). Pink pearl (110 gp). Golden yellow topaz (400 gp). Sard (70 gp). Freshwater pearl (11 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


