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NPC Generator

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Advanced [show]


Erdan Hanali, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His hair, while still mostly golden, has prominent grey streaks. His gray eyes peer out from beneath his small tan hat.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. Erdan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erdan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels the way he acts is they only way to get by in the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Impeccable. Bonds: Religious, Nature, Criminal record. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Erdan Hanali, Male Elf Sorcerer 6
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his halberd ready. His white hair, when down, is lengthy. He has several tiny amber earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. His childhood dream was to be a Sailor, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Fighting. Bonds: Rich, Job, Immigrant. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Carrie Ilphelkiir, Male Elf Sorcerer 9
Medium (5'3") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 37 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial, Halfling, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666640000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is styled in orderly dreadlocks. His eyes are hazel and beady.

Personality: Theren wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He became a Merchant soon after.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Immigrant, Job, Rich. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Theren Iranapha, Male Elf Sorcerer 14
Medium (4'11") Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 38 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills History +8, Intimidation +7
Senses Passive Perception 13
Languages Common, Elven, Infernal, Undercommon, Aquan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666665

Possessions: 6000 gp. Rhodochrosite (13 gp). Alexandrite (300 gp). Aquamarine (300 gp). Black pearl (300 gp). Black opal (1300 gp). Azurite (13 gp). Emerald (1300 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely pastel suit with black socks and a vest with buckled shoes. He has styled his silver hair well, parting it to the left. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. Quarion is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: Wants to raise his children well; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Quarion Floshem, Male Elf Sorcerer 8
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 11 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)15 (+2) 17 (+3)14 (+2)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 300 gp.


Social Check DCs


Uthemar Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his sword ready. His brown hair has been sun bleached extensively. He is baby faced.

Personality: A skeptical and narcissistic man, Uthemar's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Pacifist. Bonds: Attractive, Poor. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Uthemar Ofandrus, Male Elf Sorcerer 9
Medium (5'5") Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 17 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 700 gp. Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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