Thamior Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by sweets. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Thamior was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thamior's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 400 gp. Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled electrum ring (3000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A roughly beaten golden orb (100 gp).
Adran Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is bristling with hidden weapons, mostly glaives and sickles. With a patchy blonde beard and wild blonde hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Adran enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Adran was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Hedonist. Bonds: Criminal record, Job, Poor. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 43 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 180 pp.
Quarion Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports red clothing, slightly heavier than average wear. His broad hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Insomniac, Insane. Bonds: Immigrant. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His feathered hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a necromancer, Galinndan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 15
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Carnelian (60 gp).
Heian Hanali, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and chestnut. His violet eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Heian hails from a village terrorized by dire rats. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, In love, Enemies. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 14 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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