Varis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and yellow handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His auburn hair is cut jaggedly and amateurishly. His amber eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Jeweler like his mother before him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Nature, Job, Religious. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 74 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Bloodstone (50 gp). Aquamarine (600 gp). Violet garnet (600 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp). Alexandrite (600 gp). Deep green spinel (120 gp). Rhodochrosite (16 gp). Obsidian (16 gp). Rhodochrosite (16 gp).
Eiravel Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length golden hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Mentor. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: Sard (70 gp).
Erevan Floshem, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his brown robe and has his spear always slung over his shoulder. His chestnut hair is still thick. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Opinionated. Bonds: Military, Nature, Rich, Job. Occupation: Bookbinder
Voice: Russian accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 19 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc, Draconic, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Violet garnet (200 gp). Citrine (20 gp).
Adran Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man wears a green coat over a pastel low-cut shirt, and a small hat upon his head. He is muscular with a powerful set of arms. He is bald on top and has large white tufts of hair around his ears. He has a tattooed face.
Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.
History: Adran hails from a village terrorized by brigands. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Many brigands want him driven away; and he wants nothing more than to rejoin the army
Flaws: Ugly, Hedonist. Bonds: Military, Enemies, Criminal record. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll, Terran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 6000 sp.
Naill Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes have a joyful gleam in them most of the time.
Personality: Naill is depressed about a lot of things. He tends to be a nihilist. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has set out to sabotage the competition.
Motivation: He is greedy; and expand his business
Ideals: Gifted. Flaws: Depressed. Bonds: Family, Job, Rich. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 31 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Banded agate (16 gp). Moonstone (20 gp). Black star sapphire (600 gp). Peridot (20 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp). 1 Minor magic item.
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