Rolen Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his violet robe and has his warhammer always slung over his shoulder. He wears a top hat to cover his moderate length brown hair. His eyes are a pleasant brown.
Personality: Rolen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Impeccable, Gifted. Flaws: PTSD. Bonds: Religious. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 52 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Ignan, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 7000 gp. Rich purple corundum (400 gp). Banded agate (5 gp). Eye agate (5 gp). Star rose quartz (60 gp). Fiery yellow corundum (400 gp). Amber (50 gp). Rhodochrosite (5 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raer Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Actor. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Raer and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Nature. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 31 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Quarion Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Spice Merchant uniform. He is physically well-built. He wears his blonde hair up. His thin eyebrows rest above his beady gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Quarion was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Weaver, but he got bored and became a Spice Merchant. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and expand his business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 800 gp. Lapis lazuli (9 gp). Malachite (9 gp).
Tharivol Berevan, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his bastard sword. He has no hair. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Gifted from a young age, Tharivol studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Criminal record. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 24 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: Just what you see.
Mindartis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is auburn and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Mindartis wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mindartis took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 14)
Armor Class 12
Hit Points 44 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 4000 gp. Fiery yellow corundum (600 gp). Chalcedony (80 gp). Deep blue spinel (800 gp). Obsidian (6 gp). Freshwater pearl (6 gp). Tiger eye turquoise (6 gp). Zircon (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

