Riardon Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a sickle on his belt. He wears his hair in dreadlocks. His eyes are green.
Personality: Riardon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting, Artistic, Gifted. Flaws: Fearful, Disease. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 36 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Orc, Druidic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: Blue quartz (9 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.
Immeral Berevan, Male Elf [Permalink]
Personal [hide]
Description: A 4'8" southern man, he wears a black tunic with brown highlights, and long white pants that bunch up around his shoes. With a patchy silver beard and wild silver hair. His green eyes are slightly larger than normal.
Personality: Immeral is depressed about a lot of things. He tends to be a nihilist. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, Immeral studied abroad. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has decided he is irredeemable; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Depressed, Greedy. Bonds: Criminal record, Rich. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 50000 cp. Emerald (900 gp). Rhodochrosite (13 gp). Sard (30 gp). Red spinel (130 gp). Golden yellow topaz (1000 gp).
Quarion Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a faded coat and loose pants complete with top hat. He has a long red beard with little hanging trinkets. His gray eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.
History: Quarion hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by giants. Quarion was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is greedy.
Ideals: Joker, Gifted. Bonds: Enemies, Rich. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 14 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp. Smoky quartz (70 gp). Violet garnet (1400 gp). Red spinel (100 gp). Chrysoberyl (100 gp). Freshwater pearl (12 gp). Black pearl (1400 gp). Azurite (12 gp). 1 Minor magic item.
Heian Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized green coat. He has white hair. His blue eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of drow once and for all.
History: Born to a Sellsword, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by drow. Heian was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker. Bonds: Enemies, Poor, Criminal record. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Auran, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 220 pp. Silver chalice with lapis lazuli gems (40 gp). Old masterpiece painting (2000 gp). Gold music box (3000 gp). Brass mug with jade inlays (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Varis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown top hat and brown clothes. He sports a long auburn beard, and similarly colored long hair. This gray eyed easterner is not easily forgotten.
Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a plains tribe. Varis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 4000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!