Aramil Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt, and he perpetually has his nunchaku ready. His auburn hair and beard is wavy and long. He has a tattooed face.
Personality: He is extraordinarily eccentric. Aramil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Aramil was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his brother.
Ideals: Fighting. Flaws: Insane. Bonds: Family, Poor, Adventurer. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Deep blue spinel (1400 gp).
Nim Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears grey cloth garments or leather armor. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Nim was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He struck the Bricklayer job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Athletic, Extrovert, Persistence. Bonds: Job. Occupation: Bricklayer
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to cover his moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: Just what you see.
Soveliss Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. His brown hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Soveliss grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Flaws: Insane. Bonds: Slave, Attractive, Adventurer. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Dayereth Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a large black jacket. His whole body is exceptionally muscular. His golden hair is knotted and matted. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.
History: He was raised in a island tribe. He moved out east to avoid the crime he committed. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he has comitted a past crime that haunts him to this day
Ideals: Passionate, Artistic. Bonds: Immigrant, Nature, Criminal record, Job. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1300 gp. Freshwater pearl (5 gp). Zircon (40 gp). Obsidian (5 gp). Black star sapphire (1300 gp). Chrysoberyl (50 gp). Deep green spinel (50 gp). Freshwater pearl (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
