Laucian Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly shortspears and tridents. He wears a Stetson hat to cover his moderate length white hair. His eyes are amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful necromancer made him what he is. Through the years after Laucian was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Laucian's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Guardian, Mentor. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnome, Ignan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 3000 gp. White pearl (40 gp). Chrysoprase (50 gp). Azurite (11 gp). Black opal (1500 gp). Chrysoberyl (40 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His hair is short and white. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves painting and to teach people painting more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Immeral was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now mingles about in high society.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Artistic, Justice. Bonds: Criminal record, Attractive, Rich. Occupation: Herbalist
Voice: Booming voice
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 20 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting brown shirt and pants. He has moderate length black hair. He has amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To find somewhere to settle down; and his religion dominates his actions
Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Religious, Rich. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 700 gp. Freshwater pearl (6 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). Amethyst (140 gp). Emerald (700 gp). Chalcedony (40 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.
Mindartis Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a pastel vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His long brown hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Optimist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 900 gp.
Dayereth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a brown scarf. He has a slight overbite and is overall scrawny. He has silver hair. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Dayereth grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has since lost track of the people in his past.
Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his sister
Flaws: Ugly, Antagonistic, Racist. Bonds: Family, Adventurer. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 17)
Armor Class 10
Hit Points 51 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Aquan
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 7000 gp. Rhodochrosite (4 gp). Rich purple corundum (1200 gp). Star rose quartz (20 gp). Golden yellow topaz (1600 gp). Amethyst (160 gp). Tiger eye turquoise (4 gp). Iolite (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
