Heian Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. With bright auburn hair and a scraggly beard. His fierce hazel eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A rival would like him out of the picture.
Flaws: Secretive. Bonds: Religious, Rich, Criminal record. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Giant, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item.
Naill Fasharash, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut and very short. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small island village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Family, Nature. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 55 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 2000 gp. Hematite (15 gp). Citrine (50 gp). Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Black opal (500 gp). Fire opal (500 gp).
Soveliss Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He has a long blonde beard with little hanging trinkets. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help
Bonds: Attractive, Job, Adventurer, Nature, Rich, Criminal record. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 6000 sp.
Aelar Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears blue painted combat armor at almost all times. His deerstalker hat is riddled with cuts and holes. He has several tiny ruby earrings on each ear.
Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Aelar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aelar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp.
Gennal Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'9" and wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.
History: Gennal was born the youngest of three triplets. After coming to the age of reason, Gennal took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.
Motivation: He would like to get married and retire; and he's in love
Ideals: Impeccable, Professionalism, Gifted. Bonds: Family, Has a crush. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 15
Hit Points 8 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 7 (-2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Aquan
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


