Nim Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. He is bald on top and has large silver tufts of hair around his ears. He has several tiny topaz earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich western family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Mortician; and he would like to get married and retire
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Has a crush. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 5 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Celestial, Giant
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 100 pp. Gold dragon comb with red garnet eye (600 gp).
Uthemar Goltorah, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Insane, Secretive. Bonds: Attractive, Criminal record. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 70000 cp. Aquamarine (200 gp). Brown-green garnet (60 gp). Aquamarine (200 gp).
Beiro Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. With a patchy white beard and wild white hair. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 14 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 210 pp. 1 Minor magic item.
Korfel Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple violet robe with yellow stripes complete with hood. His hair is blonde and very short. He has green eyes.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. One day when Korfel was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Korfel was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers.
Flaws: Disease, PTSD. Bonds: Immigrant, Job, Family. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Gnome, Abyssal, Celestial
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item.
Thamior Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many yellow ritualistic tattoos. He prefers to wear flannel. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of western immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 11 years.
Motivation: A deep hatred of dire rats; and he's looking for his big break
Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 31 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Brown-green garnet (90 gp). Blue quartz (5 gp). Azurite (5 gp). Violet garnet (400 gp). White pearl (90 gp). Blue star sapphire (1100 gp). Black pearl (400 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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