Theren Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are amber and beady.
Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.
History: From birth he was tutored by a cruel and relentless mentor. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable
Flaws: Ugly, Shy. Bonds: Rich, Mentor, Criminal record, Military. Occupation: Banker
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 0 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2100 gp. Gold dragon comb with red garnet eye (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1200 gp). Brass mug with jade inlays (600 gp).
Fivin Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a blue shirt with thin white vertical stripes and brown pants. His hair is chestnut and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Joker. Bonds: Attractive, Slave, Rich, Nature. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 10000 sp.
Dreali Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. With a patchy red beard and wild red hair. His violet unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Elven culture. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a daughter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against gnolls
Ideals: Professionalism, Fighting. Flaws: Disease, Racist. Bonds: In love. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 100 pp. Bloodstone (30 gp). Pink pearl (90 gp).
Immeral Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. This amber eyed southerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.
History: The child of southern immigrants he idolized his mother. Immeral was born on a far southern island where he grew up under the tutelage of his mother, an expert Masseuse. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Justice, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant, Slave. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 5000 sp. Solid gold idol (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Sapphire pendant on gold chain (2900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a criminal king-pin and mafia family Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Criminal record, Immigrant. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1900 gp. Bloodstone (20 gp).
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