Beiro Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes. His brown hair is long and unkept. His green eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Beiro was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Beiro's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Beiro and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Secretive, Antagonistic. Bonds: Immigrant, Family. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 26 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Goblin, Gnoll, Celestial
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1900 gp. Emerald (1100 gp). Alexandrite (1600 gp). Star rose quartz (70 gp). Malachite (6 gp). Onyx (70 gp).
Nim Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His auburn hair is knotted and matted. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Athletic, Extrovert. Bonds: Guardian, Religious, Slave. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 49 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 900 pp. Silver pearl (150 gp). Black pearl (1500 gp). Black pearl (1500 gp). Tiger eye turquoise (14 gp). Citrine (60 gp). Zircon (60 gp). Violet garnet (1500 gp). Onyx (60 gp). Coral (150 gp). Zircon (60 gp). Fire opal (1200 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is well dressed, constantly wearing a red suit, white shirt, and yellow tie. His clothes are grease stained in places. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his deerstalker red hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 400 gp. Violet garnet (900 gp). Star rose quartz (40 gp). 1 Minor magic item.
Ivellios Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered axe and tarnished club as well. He has black hair. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 7 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 27 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2100 gp.
Thamior Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tattered old clothes. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady blue eyes.
Personality: Calm and collected, he is a well trained Beggar. The war was a terrible time for him, and Thamior does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Thamior was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Beggar. He ran away from his former home and has been making his living as a Beggar for the past few years.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Depressed. Bonds: Job, Military, Poor. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 900 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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