Hadarai Siannodel, Male Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a black tunic with white highlights, and long green pants that bunch up around his shoes. He has no hair. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Elven culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Ugly, Racist, Mundane, Secretive. Bonds: Criminal record. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Lamlis Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of a Butcher, who enjoyed hunting, Lamlis was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 9 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 6 (-2) | 12 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 800 pp. Black pearl (600 gp). Chalcedony (40 gp). Tourmaline (50 gp). Blue quartz (10 gp). 1 Medium magic item.
Paelias Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His golden hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.
History: The child of a Miller, who enjoyed hunting, Paelias was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Professionalism. Bonds: Poor, Immigrant, Nature. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 16 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 60 pp. Alexandrite (1600 gp). Rose (40 gp). Violet garnet (1600 gp). Amber (40 gp).
Aelar Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Aelar hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Poor, Enemies. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 22 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2100 gp.
Ivellios Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears blue leather gloves, a blue jacket, and tight pants. He wears his black hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ivellios fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Gifted. Flaws: Insane, Fearful. Bonds: Poor. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 37 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Eye agate (5 gp). Emerald (1400 gp). Blue quartz (5 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). Red-brown spinel (110 gp). Tourmaline (110 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). Azurite (5 gp). Blue quartz (5 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

