Gennal Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. He has a slight overbite and is overall scrawny. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Military, Nature. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. Violet garnet (200 gp). Hematite (14 gp). Blue sapphire (900 gp). Golden yellow topaz (200 gp). 1 Minor magic item.
Thamior Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and wears skinny pants and wears a white and black robe with the hood down. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy chestnut hair. His face is covered beneath a completely black helmet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west. Thamior was born on a far western plains where he grew up under the tutelage of his father, an expert Shipwright. He left for the west, certain he would find work there.
Motivation: He feels kind of lost in life.
Flaws: Depressed, Secretive. Bonds: Immigrant. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 90000 cp.
Aramil Berevan, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His blue unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.
History: He was born in a small plains village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Entrepeneur. Flaws: Disease, Selfish. Bonds: Poor, Nature. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 36 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 5000 gp. 1 Medium magic item.
Aerdeth Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports yellow clothing, slightly heavier than average wear. He is bald on top and has large white tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a slaver, Aerdeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 50 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Fire opal pendant on a fine gold chain (1400 gp). Old masterpiece painting (1400 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). An abacus with copper, silver and gold markers (160 gp). Silver comb with moonstones (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Medium magic item.
Naal Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair up. His fierce green eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his mother was called into army service. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Naal's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
