Arannis Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and red handkerchief worn on his left side. He is bristling with hidden weapons, mostly sais and shields. He has silver hair. His green unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.
History: When he was but 6 years old his parents immigrated from the north. Arannis was born on a far northern desert where he grew up under the tutelage of his father, an expert Bookbinder. During his travels, Arannis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arannis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arannis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural elven artifacts is his passion
Ideals: Artistic. Flaws: Disease. Bonds: Criminal record, Nature, Immigrant, Adventurer. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 25 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp. A necklace of small pink pearls (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). A delicate brass dragon egg (40 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Minor magic item.
Rael Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears just a green suit. He carries with him a set of lances on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. His eyes are gray and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Rael's first love is himself. His second love is also himself. Rael enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 7000 sp. Tourmaline (80 gp). Fiery yellow corundum (1100 gp). Fire opal (1100 gp). Red spinel (80 gp). Emerald (1100 gp).
Naeris Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Naeris was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Mayor. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his relatives are trying to arrange a marriage
Flaws: Addict. Bonds: Attractive, Adventurer, Family, Job, Criminal record. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 10)
Armor Class 15
Hit Points 31 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 19
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 900 gp. Black opal (700 gp). Moonstone (70 gp). Eye agate (5 gp). Chrysoberyl (160 gp).
Nim Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears tattered old clothes. His tied-back hair is blonde. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nim took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 500 gp. Zircon (30 gp). 1 Minor magic item.
Himo Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright tan suits and hats. His golden hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.
Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.
Motivation: Further expansion of business; and to protect his home
Flaws: Insane, Lazy, Disease. Bonds: Job, Guardian. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 12)
Armor Class 15
Hit Points 40 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 20 (+5) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +9 / 3d10+5, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: A delicate silver chain set with a tourmaline (20 gp). Old masterpiece painting (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A roughly beaten golden orb (60 gp). Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

