Lamlis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky red painted plate armor. He has a long auburn beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his mother. He moved out east to avoid the crime he committed. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Fighting. Bonds: Attractive, Criminal record, Family. Occupation: Barrister
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 6)
Armor Class 15
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Galinndan Hanali, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a faded coat and loose pants complete with top hat. He is tall, broad shouldered and powerfully built. His head has been shaved. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and revenge
Ideals: Joker. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 38 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. An abacus with copper, silver and gold markers (30 gp). Solid gold idol (700 gp). Gold dragon comb with red garnet eye (500 gp). Silver comb with moonstones (400 gp). Jeweled anklet (2000 gp).
Halimath Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Herbalist does. With bright chestnut hair and a scraggly beard. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halimath took refuge in the large cave and found the beat up club and armor he uses now. He struck the Herbalist job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Logical. Flaws: Addict. Bonds: Job, Nature, Criminal record. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2300 gp. Aquamarine (1500 gp). Red-brown spinel (90 gp). Citrine (40 gp). Chrysoprase (40 gp). Lapis lazuli (7 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.
Uthemar Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow wide-brimmed hat and yellow clothes. He is bald on top and has large brown tufts of hair around his ears. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: He was born at the edge of vast mountains. His childhood dream was to be a Crown-heir, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He wants revenge against dire rats; and to be a crown-heir again
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Malachite (16 gp). Aquamarine (1200 gp). Iolite (50 gp). 1 Minor magic item.
Thervan Teinithra, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is short and blonde. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He used his abilities to trick people and travel the world for free.
Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Aquan, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 gp.
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