Paelias Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. His brown hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 7 years old his parents immigrated from the west. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He became a Gardener soon after.
Motivation: Many drow want him driven away; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Opinionated. Flaws: Greedy. Bonds: Immigrant, Enemies, Job. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Undercommon, Aquan, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 170 pp. White pearl (80 gp). Deep green spinel (80 gp). Aquamarine (1200 gp). Onyx (40 gp).
Efferil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His tied-back hair is black. He has hazel eyes and a tan hat with a brown feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Efferil was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Fighting. Bonds: Rich, Criminal record, Nature, Job, Family. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 14)
Armor Class 14
Hit Points 51 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Auran
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Blue star sapphire (1500 gp). Azurite (14 gp). Golden pearl (110 gp). Deep blue spinel (500 gp). Moss agate (14 gp). Carnelian (40 gp). Red garnet (110 gp). Blue star sapphire (1500 gp). Red-brown spinel (110 gp).
Vanuath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. He keeps his long golden hair kept up in a rat tail. This brown eyed southerner is not easily forgotten.
Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his father was called into army service. Vanuath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Courier.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Military, Adventurer. Occupation: Courier
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 9)
Armor Class 15
Hit Points 14 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +2 / 3d4-1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 50 pp. Fiery yellow corundum (1200 gp). Blue star sapphire (1200 gp). Star rose quartz (20 gp). White opal (1200 gp).
Tharivol Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His red hair is lengthy and is close to two feet long. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.
History: Tharivol was born in the south. At a young age he loved to build and create. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers
Ideals: Disciplined, Persistence. Flaws: Fearful. Bonds: Family, Rich. Occupation: Animal Trainer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 7 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item.
Arannis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in brown turtlenecks beneath a white coat with brown slacks. His golden hair and beard is wavy and long. His hazel eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Arannis embodies much of what other species detest in the Elves. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Arannis was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: Wants to open a new tavern; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 60 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 600 gp. Moss agate (8 gp). Bloodstone (50 gp). Blue sapphire (1400 gp). Banded agate (8 gp). Aquamarine (1000 gp). Rhodochrosite (8 gp). Clear bright green emerald (5000 gp). Sardonyx (50 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
