Quarion Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. His golden hair is cut short. His hazel eyes are slightly larger than normal.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.
History: Born to a pair of adventurers, Quarion grew up listening to his father's many stories. He was an apprentice working in his father's forge. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Adventurer, Job, Slave. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 4000 sp. Zircon (50 gp). Rhodochrosite (5 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp).
Nim Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his club ready. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes are slightly larger than normal.
Personality: This man loves singing and to teach people singing more than just about anything. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in a small plains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Artistic. Bonds: Rich, Attractive, Nature. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 500 gp. Golden yellow topaz (900 gp). Brown-green garnet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His auburn hair is cut short. His eyes, though not visible through his cowl, are violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Uthemar lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uthemar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uthemar. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Regain custody of his son.
Ideals: Philantrophist, Professionalism. Bonds: Family, Criminal record. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 32 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 3000 gp. Violet garnet (600 gp). Golden pearl (80 gp). 1 Minor magic item.
Koeth Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, green shirt, and red tie. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is long and blonde with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Koeth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Flaws: Addict, Hedonist, Mundane. Bonds: Enemies, Religious. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 33 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Rhodochrosite (8 gp). Rock crystal (80 gp). Rhodochrosite (8 gp). Emerald (1600 gp). Rhodochrosite (8 gp). Lapis lazuli (8 gp). Hematite (8 gp).
Carrie Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His whole body is exceptionally muscular. His long blonde hair reaches down to his waist. His fierce gray eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Weaver father left him crippled. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Family, Nature. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 27 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). A small bag of saffron. (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
